ABOUT
I’m a Texture, Surfacing, and Look Development artist with over 10 years of experience across film and animation. I build materials that hold up under production lighting and support the story through surface detail.
I treat each asset as a collaboration between art direction, lighting, and rendering. How a surface responds to light on screen guides every decision I make.
I work across photoreal environments, stylized characters, and hard-surface assets. I focus on grounded, intentional materials, clean file structures, and production-ready delivery.
Based in Vancouver. Available for studio and freelance work.